Issue #51 - Almost there! Godot takes 37% of GMTK's jam
Godot's share of the GMTK's jam almost doubled from 19% in 2023 to 37% now (while Unity lost 16%, from 59 to 43)
Godot's share of the GMTK's jam almost doubled from 19% in 2023 to 37% now (while Unity lost 16%, from 59 to 43)
From what I gather, Mark's numbers come from a survey. Incomparably better than the ones I have access to from Itch's metadata. Still, those are the ones I've been using and will use in the future, so here's the full GMTK's chart:
Here's the same chart but with the official numbers, made by NitramiuZ on this reddit post
Tag-wise, Godot is already ahead of Unity by almost 3% (41 to 43.7)
Using Tools, the distance is even greater.
At least now, I know how much more metadata Godot users add than Unity ones.
The change was so noticeable, that reactions weren't far behind:
Articles & Others:
Survey finds game engines used equally by non-game projects, rise of interest in open source Godot "A survey conducted by Perforce in conjunction with JetBrains has found that only 50 percent of game engine projects are for games. Other targets – such as film, television, marketing, training and 3D art – make up the rest." - devclass.com
What are the worst parts/issues of Godot in your experience? I have a question for people how have already released a commercial game (or multiple).
What was the worst part of the process, that was directly caused by Godot (and which could have been potentially avoided if you were using some other engine). Both in 2D and 3D pipeline. - reddit.com
4.3 finally has top-only input picking! You can now do this somewhere in your scene to enable top-only object picking for 2D CanvasItems:
get_viewport().physics_object_picking_sort = true
get_viewport().physics_object_picking_first_only = true
Then you can connect up the input_event of your collision object and see that only the top object receives inputs. There is a performance cost from sorting but this shouldn't bother you unless you're dealing with absolutely tons of nodes.
Having to write my own code for simple clicking like this always really annoyed me so I made my first contribution to the engine and got it into 4.3! - reddit
Godot Tip: The difference between "==" and "is" I recently made a joke post about "is not" and was surprised to see how many people thought it was the same as "!=", so here's that explained. You can find more of these infographic cheat sheet posts on my Twitter when I'm not busy crafting bad memes or working on my Godot game.
TL;DR: "==" for value, "is" for type.
A few Plugin updates:
Videos:
The Fastest Godot Shoot'em up Tutorial - #1 Player - The first 7 videos of the series were published at once.
How Godot Users Can Learn From Unity and Unreal - Suggestions for devs coming to Godot used to the content available in the Unity world
Top 3 Pathfinding Methods in Godot! - Intermediate Tutorial - "In this tutorial, I'll be going over the top 3 most common methods for Pathfinding in Godot, and help you decide which one is right for your project!"
Godot 4.3 Vs Godot 4.2 Stress Test. How much Improvements in Godot 4.3. Godot Jolt
Godot 4.3 - Advanced First Person Shooter - This prototype includes:
- Dynamic footsteps
- Spatial audio propagation (occlusion and reflection)
- Shooting, reloading, leaning, aiming
- Camera smooth movement and weapon sway
- Dynamic day night cycle.
The Best 2D and 3D Physics Engines For Godot - Today, we’ll compare all the options that are available for both 2D and 3D to see which one is the best one for you to use in your current projects
Godot 4 Multi-Touch Tutorial - multi gesture support
7 Tips to Optimize Your Godot Game - Visibility Notifier Node / Disabling the VSYNC property / Cleaning your code / Optimizing enemies / Baked Lighting/ Occlusion Culling
Godot 4: Outline Post Process Shader - I will show you how to create a post processing shader in Godot Engine to create outlines.
5 Games Made in Godot To Inspire You :
0:00 1 | Stylized Nature Megakit
1:01 2 | Evoplasm
1:49 3 | Dracs After Dusk
2:36 4 | SCP - Containment Breach Reborn
3:30 Last Week's Winner
3:43 5 | Cloaks and Capes
4:26 Final Screen