6 Godot Games on the GitHub Blog
4 min read

6 Godot Games on the GitHub Blog

Another short and sweet issue. I'm working on my #Devtober entrie so don't shame me!

Warhead Stroll, Super Misfire, Mission Control

three Godot games made it to GitHub's  "A peek inside some of the top games from Ludum Dare 49" blog post:

Warhead Stroll
  • Warhead Stroll: Compo game. 2nd Overall with 33 ratings. Not counting its Overall results, the game got 5 top 10 places: Humor (5th), Theme (6th), Audio (7th), Graphics (8th), Fun (9th) and two 15th places for Innovation and Mood.
    Made by Cagibi on Itch, @Cagibidev on Twitter.
    Just for bragging rights: This was the first game mentioned on the article. Suck it Unity!
  1. Article
  2. Ludum Dare
  3. Itch
  4. GitHub

Super Misfire or: One Gun To Shoot Them All
  1. Article
  2. Ludum Dare
  3. Itch
  4. GitHub

  • Mission Control: Compo game. 34th Overall with 35 ratings.
    Made by Petturtle on Itch.
  1. Article
  2. Ludum Dare
  3. Itch
  4. GitHub

Paralunar, Chess Hellevator, Life Sacrificer

Three more games, this time from the latest post on the Github Blog: 13 short and scary games plus source to play (or hack) this Halloween 🎃

Paralunar
  1. Article
  2. Game Off 2020
  3. Itch
  4. GitHub

chess hellvator
  1. Article
  2. Ludum Dare 48
  3. Itch
  4. GitHub

Life Sacrificer
  1. Article
  2. Blackthornprod GAME JAM #3
  3. Itch
  4. GitHub

5.8% of sales, but 38% of bug reports

A thread on r/GameDev describing how a "disproportionally big amount" of bugs were reported by players using Linux blew up this week (7535 upvotes).
The gist of it was that Linux users are excellent at finding/reporting bugs.

Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

The post made the rounds all over the place:

The reason I'm mention all this? The game in question is no other than ΔV: Rings of Saturn. A Godot game. One of the best-selling Godot games at that.

Kickstarter

  • Learn to Code FROM ZERO with Godot, the Free Game Engine - With 51 hours to go, the campaign reached ~475% of its original goal, or USD $110,964 (€95,033.50) of the $23,352 (€20,000) GDQuest was asking.
  • Helms of Fury - Three weeks away from the finish line, the campaign already went over the 50% mark (~54.2%) with 218 backers donating USD $6,581. USD $ 5,563 away from the goal!

📰 Godot news round-up

  • Gotm.io Jam number 10. Theme is Escape. 9 Days and 9ish hours to go.

  • Godot Plugin Particles Renderer - "Create sprite sheets from particles"

This article aims to provide an outline for the Blender 3.x roadmap. It has been reviewed with several of the core contributors already. Feedback is very welcome as usual, this will be a living document for a while.

If you have anything you want to share with the Godot development community please let me know by sending an email to contact@godotes.com