Here's the situation:
I'm A terrible developer Github Sucks! And getting this data has been a colossal pain in the ass.
"Making more than ~40 requests in a minute or so? that's a paddlin'.
You wanna get the issues, pulls and merges individually? nah, here's everything together and you'll need to clean it. And we'll change the dates you're getting. Also, f*** you." - Github, probably
But really, I'm the worst.
Regardless, the data is great. There's just something about watching the Godot project go from a couple of issues a month on 2014, to 300+ minimum after the latter part of 2017.
Just look at that!
The pink bar marks the creation (at least according to graphtreon) of the godotengine Patreon account. It reached $2,434 that month.
If you need any more reason to donate to Godot, just look at the post-Patreon growth. The change it's so great, it's like looking at a before and after weight loss picture.
I think it's already well established that the Godot project is one of the top repos on Github: It's The biggest game development related project. And It's not uncommon to find the repo listed on github's Top repositories lists. Just by the number of stars, it takes position 143 overall.
Hell, it was listed number 40 on a 100 Most Valuable Repositories back in the ancient times of May 2019, before the world ended.
And yet, getting a little closer to the full picture can at least provide some help understanding just how much work has been put into the engine since it's inception. At least it does for me.
And I'm not just referring to the core contributors either.
Don't take me wrong, they are awesome. I was originally going to put Akien on the chart, but his line goes, obviously, almost hand to hand with the merged pull request line.
But the project also has the collaboration of 3,697 devs with a single submission (I'll be there one day god dammit!) and there's 6,051 with 9 or fewer contributions. That's 92% of all contributors! and they have made 12,106 contributions combined.
I REALLY wanna see what'll happen when Godot 4 is launched.
For now, I'm kipping this one short and sweet. Maybe I'll add more numbers on another issue, but I think that having the full chart for the project is good enough for now.
📰 Godot news round-up
GO GODOT JAM
This one was a pleasant surprise. And if you haven't heard of it yet, here's the basics of it:
Go Godot Jam is a gamedev festival available for everyone. It is packed with one month of quality streams and a game jam aimed at celebrating and expanding a vibrant Godot community.
I've watched one of the streams and I'm currently watching the other, and they are absolutely worth your while.
- Stream #1 - From Unity to Godot - Now it's the Best Time to Switch!
- Stream #2 - Unity Dev Discovers Godot
The jam will begin in ~16 days after this publication.
Extras: Free music and a couple of cool videos.
150GB of royalty-free sound effects
Godot 3.3 is AMAZING - The Godot Report
Is Godot 4.0 a Big Deal?
If you have anything you want to share with the Godot development community please let me know by sending an email to firstname.lastname@example.org